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Old Mar 09, 2008, 01:43 PM // 13:43   #21
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Quote:
Originally Posted by Ensign
I still run Spiteful on my heroes simply because heroes are awful with Wail, but on a competent player and team Wail is 10x better than Spiteful Spirit.
Is it really that great in pve? 99% of pve can be steamrolled, so I can't see shutting down a single monster 40% of the time terribly useful. And when that one end boss etc needs to be dealt with I'd think the 60% down time to be a large drawback.
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Old Mar 09, 2008, 02:26 PM // 14:26   #22
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Originally Posted by Asha Rai
Is it really that great in pve? 99% of pve can be steamrolled, so I can't see shutting down a single monster 40% of the time terribly useful. And when that one end boss etc needs to be dealt with I'd think the 60% down time to be a large drawback.
It's power in PvP is seriously powerful, but even though it's weak in PvE, it's still a slightly spammable shutdown spell.

I would take this over SS, I admit it!
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Old Mar 09, 2008, 02:49 PM // 14:49   #23
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Yeah. Because Spiteful Spirit only stop you from attacking/casting spells, and it's effects can be lowered with prot spirit/soa/shielding hands and other damage reducing things (but not +armor). Wail makes people as bad as level 1 characters... Even a bit worse, because those new chars CAN have at least 2/2/1 attributes ;d
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Old Mar 09, 2008, 08:29 PM // 20:29   #24
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Do you need Wail to win? No, but you don't need SS either. But WoD makes your team kill faster, assuming you have damage coming from teammates. Plus, it can be used both offensively and defensively: Offensively is obvious, defensively it shutsdown anyone who slips through to the backline for long enough for the team to respond without breaking stride.
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Old Mar 09, 2008, 10:13 PM // 22:13   #25
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Quote:
Originally Posted by Qdq Swi
The duration with 15 SR is 4 seconds. The recharge is 10 secs... 40/40 set and the recharge is mostly rendered. Im pretty sure you could get to 5 seconds with a +1 set.
It doesn't give 5 seconds until SR rank 18. You would need blessing of grenth and a +1 weapon to reach that. It's not worth it,
believe me, 3-4 seconds is LONG ENOUGH.

I tried it out with arcane echo, hoping for an 8 second shut down (lvl 15 soul reaping.)
I found it kind've pointless though because the recharge is so bloody fast to begin with.

Rip Enchantment is a good skill to run it with, having also recently been buffed.
Reckless haste and//or Price of failure I like too.

I tend to spec 15 SR 10 curses 10 domination personally for hex breaker//other goodies, but that's me.

I'm sure there are a million options out there it's become so very versatile now.

<3

Last edited by Drakken Breathes Fire; Mar 09, 2008 at 10:26 PM // 22:26..
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Old Mar 11, 2008, 06:11 AM // 06:11   #26
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Quote:
Originally Posted by Moloch Vein
Is the changes now made to the N line enough to re-introduce it in GvG on a more consistent basis? Will Wail of Doom see play? (Yes, I do know you ran with N's in the last monthly TA...)
The Mes/Nec Tainted guy that condition pressure builds ran is taking a seat for a Necro primary that spams conditions. Hex builds will be a bit more likely to run dual Necro hexers than they were before. Blood spike still kills people.

That's about the extent of it. Wail of Doom is a dangerously strong skill, but every character I've looked at that could use it has been garbage.


Quote:
Originally Posted by Moloch Vein
Has these changes unbalanced the game?
Don't know yet. The 30 second dazes being kicked out by Headbutt / Foul Feast / Plague Signet are pretty disgusting though.


Quote:
Originally Posted by Asha Rai
Is it really that great in pve?
Wail isn't that great in PvE. It's not all that bad either, though, and gives you a pretty strong ability out of your elite slot. The only other Curses elite that's at all attractive is Spiteful Spirit - the rest are all rather niche and not really applicable to PvE.

The short answer is that on a bad team, Spiteful Spirit is much better, but on a strong team, Wail of Doom runs circles around it.
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Old Mar 11, 2008, 01:31 PM // 13:31   #27
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Quote:
Originally Posted by Qdq Swi
The duration with 15 SR is 4 seconds. The recharge is 10 secs... 40/40 set and the recharge is mostly rendered. Im pretty sure you could get to 5 seconds with a +1 set.

Arcane Echo the WoD and uve rendered a monk, or any other class, mostly useless for enough time for them to be killed. You can also spread the WoD on various other players.

In RA id probably run something like

Arcane Echo, WoD, Parasitic Bond, Reckless Haste, Price of Failure, Rip Enchantment, Optional, Res signet.

Shutdown monks or wtv, anti melee, enchant removal, utility skill and a res, all packed into one bar.
I just faced a guy like this in RA...doesn't work as well in practice than in theory (Rip Enchantment rendered him totally worthless, it was like WoD was his only skill....And even with his other skills, he didn't do very well....I was waaaay better...But they were the only team to give mine opposition... ).

Personally I fill the bar with melee hate like [skill]Insidious Parasite[/skill] and [skill]Faintheartedness[/skill] with [skill]Enfeeble[/skill] [skill]Rip Enchantment[/skill] and Defile Defenses. Works like a charm in low end PvP....

And I think you only need 13 SR for 4 seconds....Why is everyone taking 15 SR?

Last edited by BaconSoda; Mar 11, 2008 at 01:36 PM // 13:36..
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Old Mar 11, 2008, 03:26 PM // 15:26   #28
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Quote:
Originally Posted by BaconSoda
I just faced a guy like this in RA...doesn't work as well in practice than in theory (Rip Enchantment rendered him totally worthless, it was like WoD was his only skill....And even with his other skills, he didn't do very well....I was waaaay better...But they were the only team to give mine opposition... ).

Personally I fill the bar with melee hate like [skill]Insidious Parasite[/skill] and [skill]Faintheartedness[/skill] with [skill]Enfeeble[/skill] [skill]Rip Enchantment[/skill] and Defile Defenses. Works like a charm in low end PvP....

And I think you only need 13 SR for 4 seconds....Why is everyone taking 15 SR?
Yes... umm... Well.. some people just dont know how to use arcane echo.. But even if you do remove Arcane Echo... it shouldnt make that much of a differance.. The build is centered around WoD.. Arcane Echo is just there to supplement it and make it more effective. Hell.. some people would argue Arcane Echoing WoD is bad...

And I dont see tbh how an elite skill that can render a monk for a decent duration which is near spammable can possibly be worse under any circumstances in your book than a regular Anti-Melee low end pvp build.
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Old Mar 11, 2008, 03:45 PM // 15:45   #29
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Quote:
Originally Posted by BaconSoda
And I think you only need 13 SR for 4 seconds....Why is everyone taking 15 SR?
So fat that's only been me, and I still had masochism in mind =(
In later runs I've gone 16 curses 13 sr 3 domination for hex breaker.
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Old Mar 12, 2008, 12:41 AM // 00:41   #30
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I imagine Wail of Doom being very useful in Slaver's Exile. Assuming you're not going with a typical pug setup (tank + lots of ele's), those monks can be pretty damn hard to outdamage. They spit out SoR/SB like they have infinite energy 4secs should be enough to spike a target. Should be even easier if echo'd.
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Old Mar 12, 2008, 05:46 AM // 05:46   #31
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Quote:
Originally Posted by Cathode_Reborn
I imagine Wail of Doom being very useful in Slaver's Exile.
Wail the off Monk and Rend the targeted one. I'm assuming that whichever one you're targeting will be disrupted pretty thoroughly by whatever else you have on your team; you can knock it down with "You Move Like a Dwarf!" if you aren't sure. If your team has damage it dies.
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Old Mar 12, 2008, 11:06 PM // 23:06   #32
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Tried it out in Slaver's.....monks went down fast. Targetting the summit prot monks, started with "ymlad" + necrosis. As soon as they're about to get up, use Wail. "Finish him" when theyre below 50%. It's a guaranteed kill almost everytime. They try to apply prots when they get up, but at 0 spec, "ze goggles do nothing!" Got Thom done in 13mins, Rand in 37. NM of course. Those monks are way too beastly in HM, but Wail could probably fix that. Without consumables, h/h team can't even get passed the first group in Duncan HM

For some reason, Wretched wolves still doing like 50+dmg on autoattacks even with Wail on them
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Old Mar 13, 2008, 06:27 PM // 18:27   #33
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Quote:
Originally Posted by Calista BlackBlood
nice
*off topic*btw nice avatar goin to see NW live in april in belfast
lucky bastard.


hmm i wanna try for ab a well nec using WoD. if there are enough wells in curses to do it. but its mostly gnna be a mess with you build i am off to make one i'll let you guys know how it goes
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Old Mar 13, 2008, 06:39 PM // 18:39   #34
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Originally Posted by Sir Pandra Pierva
lucky bastard.


hmm i wanna try for ab a well nec using WoD. if there are enough wells in curses to do it. but its mostly gnna be a mess with you build i am off to make one i'll let you guys know how it goes
Well of Darkness has good synergy with price of failure.
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Old Mar 13, 2008, 07:54 PM // 19:54   #35
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hmm

wod
defile defenses
goc
sig of lost souls
foul feast
plauge sending
well of something
rez

that was funny in RA and AB a litle while ago. Poor monks
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Old Mar 16, 2008, 11:56 PM // 23:56   #36
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Now that Wail of Doom has been buffed for several days and was the elite Nec skill of choice for a bit, what does everyone think about it? I still like it but use the Assassin's Promise curse build quite often. I've usually take WoD if there are a few difficult bosses where I'm playing and use AP in areas with a lot of mobbed areas. Keep in mind I usually play with HH or PUGS, so that has also influenced my choice.

Question is: Are you still using WoD or have you gone back to your old tried and true builds?
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Old Mar 17, 2008, 10:24 AM // 10:24   #37
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tried nd true also meaning mainstream and common? wod is a refreshing new thing.
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Old Mar 17, 2008, 03:26 PM // 15:26   #38
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Quote:
Originally Posted by enmitee
tried nd true also meaning mainstream and common? wod is a refreshing new thing.
For the next couple weeks.
This just in;

I tried Well of Darkness+Wail of Doom and was pretty happy with it.
It might be worth it to go N//E and take wards aswell.
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Old Mar 17, 2008, 06:40 PM // 18:40   #39
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I have consciously reserved judgment on this issue until I've really had the time to test and think through it.

I find Wail of Doom very unimpressive in PvE.

I play exclusively hard mode. Hex duration cut in half versus bosses means 2 seconds duration on the hex.

Distracting Shot is a better skill than WoD without even being an elite.

Broad Head Arrow is better... even on a necro.

Assassin's Promise + Technobabble is a lot stronger than WoD in PvE.

Spiteful Spirit normally makes life easier for me than WoD.
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Old Mar 23, 2008, 12:05 PM // 12:05   #40
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How about, infecting both players with attribute to 0, or at least lowering your attributes.
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